Home » Games News » The composite plating used to build a war-forged takes the place of armor or robes
War-forged - +2 Constitution, -2 Wisdom, -2 Charisma: War-forged are resilient and powerful, but their difficulty in relating to other creatures makes them seem aloof or even hostile Flyff Penya.
Resistant to poison, sleep effects, paralysis, disease, nausea, fatigue, and exhaustion: As living constructs, war-forged have a natural resistance to the sickened condition.
Stabilized by Repair skill, repair damage spells regenerate, cure wounds spells half as effective: Damage dealt to a war-forged can be healed by a repair light damage spell and war-forged are stabilized by the repair skill, however, cure light wounds spells and potions only provide half their normal effect.
+2 armor bonus and 5% chance arcane spell failure: The composite plating used to build a war-forged takes the place of armor or robes and interferes slightly with spell casting.
Light Fortification: There is a 25% chance that when a critical hit or sneak attack is scored, it is negated and damage is rolled normally.
War-forged are constructs built to fight in the Last War and the humanoid races of Eberron regard war-forged as unpleasant reminders of the brutality of that war. As they strive to be a part of society, war-forged struggle to find ways to relate to the other races that created them.
A fairly large number of warforged choose an adventuring life to escape from the confines of a society that they didn't create and at the same time engage in some meaningful activity.
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